BATTLEMAGE · 1.0

Wand + ward · Intelligence scaling · costs verified against the 1.0 skill tree
Spend order — follow the tree, tier by tier

Tiers 1–4 · the engine

Intelligence 1 → Arcane Deflection 1×3 → Eternal Spark 1×3 + Intelligence 1 → Unity 1×3

Wand hits feed mana, parries refund it. This is what makes you unkillable and infinite — take it first.

Tiers 5–6 · damage

Wand Specialization 3 + Sting 3 → Arcane Proliferation 3 + Life Burst 4

Repeat wand hits +20%; 30% chance to double projectiles; kills heal the whole party within 15 m.

Tiers 7–8 · scale

Wand Mastery 2×3 + Life Essences 2×3 → Exalted 5 + Intelligence 1

+5% wand damage/rank; max health = 2× Intelligence/rank; +1 Int every two Flame levels.

Detours — only when they fit
Blink · Healer T3 — escape / replaces dodge4
Water Aura · Healer T4 — passive group heal1×3
Evasion Attack · Tank T3 — only if you melee4
Attributes
Intelligence1st
Constitution2nd
Spirit3rd
Point budget
Base (every node once)39
Fully ranked55
+ travel points to walk the branches out to the outer / detour nodes.
Gear (build-guide picks, unverified)
WandPolymath's
TraitFire + Multishot
ArmourVorgoth / Hailcaster
RingMother Flame
GemBurning
The loop

Poke at wand range → parry to refund mana → blink out when it closes → staff for the pack → kills heal the team, Water Aura ticks on its own.

gridworksguides.com · node costs read from the 1.0 skill tree (234 nodes) · order follows the tree's tiers