Oddsparks has no conveyor belts and no power grid. Its economy runs on two things: Sparks, which carry items along paths and do the work inside buildings, and temperature, which decides whether those buildings run well or badly. Those two systems are what every layout decision follows from, and the official wiki on wiki.gg carries the real numbers for both — in machine-readable form, through its own API.
This guide gives the build costs and unlock order, the recipe ratios that follow from them, and the placement rules and wiki disagreements that will otherwise cost you your first ten hours. Every figure is taken from the wiki's raw wikitext or from Steam's news feed; arithmetic I did myself is marked derived and shows its working.
What version this is written for
Oddsparks 1.0, current patch v1.0.S31387 (12 May 2026). That is the newest announcement on Steam's news API for app 1817800; the patch before it was 1.0.S31386 (18 November 2025) and 1.0 itself released on 27 May 2025. The version history is readable straight from https://api.steampowered.com/ISteamNews/GetNewsForApp/v2/?appid=1817800.
A note on the queue that produced this guide: the Steam link it carried, steamcommunity.com/app/1909380/guides, is not Oddsparks. Steam app 1909380 is a different game entirely; Oddsparks is app 1817800.
The wiki's building pages are read here through api.php?action=parse&page=<Page>&prop=wikitext, because the rendered pages show icons rather than quantities. Durations, ingredient counts and build costs are all in the wikitext.
Sparks are the machine: work units and cycle time
Every recipe on the wiki carries a duration in seconds, and that duration is the time with one Stumpy Spark working the building. The wiki's recipe card has a row of crew buttons, and the arithmetic behind them is public in MediaWiki:Common.js:
duration shown = listed duration / work units
rate per minute = (60 / listed duration) * work units
The work each crew contributes:
| Crew on the building | Work units |
|---|---|
| Player (character working it) | 2 |
| 1 Stumpy Spark | 1 |
| 1 Crafty Spark | 1.5 |
| 2 Stumpy Sparks | 2 |
| 1 Stumpy + 1 Crafty | 2.5 |
| 1 Handy Spark | 2.5 |
| 2 Crafty Sparks | 3 |
| 2 Handy Sparks | 5 |
So the Sawbench's Sawn Timber recipe, listed at 16 s, is 16 s with one Stumpy, 10.67 s with one Crafty, 6.4 s with one Handy, and 8 s with the player working it. Derived: a lone Stumpy's 16 s cycle is 3.75 crafts/min, so 7.5 Wooden Logs eaten per minute.
Two consequences worth designing around:
- Sparks are a throughput resource, not just carriers. The number of Sparks you can afford to park in a building sets its speed, and the same Sparks have to walk the paths.
- Every ratio in this guide assumes equal crews. Put a Handy in one building and a Stumpy in the next and the balance breaks — a Handy is worth two and a half Stumpies.
Temperature: the second thing that throttles a building
Every recipe names a temperature band: -5 (freezing), -3 (cool), 3 (warm), 5 (hot), or Insulated (harvesters only). Recipes taken off their band run suboptimally — the Scientist's Temperature Control - 1 quest exists precisely because "many will be working suboptimally". The Village Monument's Temperature Overlay unlock is what shows you the area temperature and the per-workstation efficiency it produces.
The controls, and the exact limits:
| Device | Effect | Notes |
|---|---|---|
| Heater | +1 per Spark loaded, up to +2 | 10-tile radius from the building's absolute centre (9 from the short edge) |
| Cooler | −1 per Spark loaded, down to −2 | Same 10-tile radius |
| Temperature Regulator | ±2, ±3 or ±4 | Fuelled: 1, 2 or 3 fuel units for ±2, ±3 and ±4 respectively |
Both the Heater and the Cooler are built from one Tier 8/9 material — Heater: 5 Fireshroom Cluster + 1 Lava Shellhorse Comb; Cooler: 5 Stellar Leaves + 1 Icehorn Ram Horn; Regulator: 3 Lava Shellhorse Comb + 3 Icehorn Ram Horn + 10 Copper Ingot. Two Heaters do not stack: one Heater with two Sparks and two Heaters both hold the area at +2. Because the Regulator burns fuel and the Heater and Cooler do not, the wiki's own advice is to use the free pair wherever ±2 is enough.
Overclocked harvester recipes (Tier 8, Harvester Overclocking) move a harvester's band from Insulated to −3 (Logger, Drill) or 5 (Ore Miner), and they are strictly faster: the Logger's 2 s Log Harvesting becomes a 1.33 s cycle, and the Ore Miner's 10 s Copper Ore cycle becomes 4 s. The quest requires reaching 150% efficiency in any building first.
Fuel, and why the Furnace has two of everything
Fuel is a per-unit burn time, not a rate you set. The wiki's Fuel table:
| Item | Seconds of burn per unit |
|---|---|
| Coal | 30 |
| Wooden Blade, Ladder, Leaf Knot, Explosives, Glowshroom | 20 |
| Fabric, Wooden Panel, Stellar Fertiliser | 15 |
| Sawn Timber, Fertiliser, Rope | 8 |
| Tree Bark, Leaves, Wooden Log, Stellar Leaves | 5 |
Coal is 3 Wooden Logs → 1 Coal in a Furnace (8 s, cool band) and the wiki calls it the most efficient fuel source as of 1.0 — its own item page also gives the burn rate as 2/min, the same thing as 30 s per unit. The Furnace's unlock quest hands you two variants of each recipe, wood-fired and coal-fired, so the earlier recipes in the list are the cheap ones and the coal-fired ones are the fast ones.
The first ten hours, in the order the quests force
The quest chain is the tech tree; there is no separate research screen. The opening order matters because three of the first buildings need a specific spot in the world.
- Village Monument, Machine Range 0 — costs 1 Aether Shard and spawns the Stumpy Spark Shrine, which makes Stumpy Sparks for free at 1 per 32 s. Do this before anything else: Sparks are the labour.
- Quartermaster, Path Logistics — deliver 3 Stumpy Sparks to unlock the Dirt Path, then Your First Production Line walks you through the actual first build: one Logger, connected to the Stumpy Spark Shrine, 3 Sparks thrown onto the path, 20 Wooden Logs moved, 10 Stumpy Sparks crafted.
- Woodsman, Wood Harvesting - Tier 1 — deliver 10 Wooden Log, 5 Stone, 2 Stumpy Spark to unlock the Logger. The Logger itself costs 10 Wooden Log + 5 Stone + 1 Beelephant Carapace and must be placed on top of a Giant Tree, so you need a Beelephant kill before your first production line.
- Woodsman, Woodcraft - 1 — deliver 100 Wooden Logs to unlock the Sawbench (20 Wooden Log). This is where Wooden Log becomes Sawn Timber.
- Village Expansion - Tier 1 (Mayor) — 80 Wooden Log + 40 Sawn Timber brings the Merchant to the village, which is what opens the Tier 3-6 economy.
- Divine Researcher, Woodland Spark Creation - Tier 1 — 1 Stumpy Spark + 20 Aether Shard + 100 Wooden Log unlocks the Spark Workbench, which must sit on an Ancient Base (procedurally generated in the world). This is the machine that lets you make Sparks instead of catching them, and every Spark in the game is a recipe on it or its two successors.
What unlocks what (the whole ladder)
Straight from the wiki's Quests page. Tier is the quest tier, not the item tier.
| Tier | Quest | Deliver | Unlocks |
|---|---|---|---|
| 1 | Wood Harvesting (Woodsman) | 10 Wooden Log, 5 Stone, 2 Stumpy Spark | Logger |
| 1 | Woodcraft - 1 (Woodsman) | 100 Wooden Log | Sawbench |
| 1 | Path Logistics (Quartermaster) | 3 Stumpy Spark | Dirt Path |
| 1 | Your First Production Line (Quartermaster) | build Logger, 20 Wooden Log, 10 Stumpy Spark | Barrel, Shed |
| 1 | Woodland Spark Creation (Divine Researcher) | 1 Stumpy Spark, 20 Aether Shard, 100 Wooden Log | Spark Workbench |
| 1 | Village Expansion - T1 (Mayor) | 80 Wooden Log, 40 Sawn Timber | Merchant |
| 2 | Crafting Crafties (Divine Researcher) | 1 Crafty Spark, 60 Stumpy Spark, 40 Wooden Panel | Spark Workbench: Crafty Spark |
| 2 | Distilling Aether (Divine Researcher) | 40 Aether Shard | Aetheric Distiller |
| 2 | Spark Logistics (Quartermaster) | 40 Wooden Log, 40 Sawn Timber | Signpost, Crate, Crossing, Splitter |
| 2 | Path Add-Ons - 1 (Quartermaster) | 2 Signs, 80 Wooden Log, 40 Sawn Timber | Item Filter, Blocker |
| 2 | Aetheric Dispatch (Divine Researcher) | 100 Wooden Log, 40 Aether Shard, 10 Stone | Compressor |
| 3 | Woodcraft - 3 (Woodsman) | 40 Wooden Panel | Wood Workshop (Wooden Blade) |
| 3 | Bark Harvesting (Woodsman) | 15 Loamy Spark, 20 Wooden Blade | Sawbench: Tree Bark; Logger: Tree Bark |
| 3 | Woodland Sparks R&D (Divine Researcher) | Carry + Choppy + Loamy Spark, 80 Crafty, 40 Wooden Blade, 40 Fertiliser | Spark Workbench: Carry, Choppy, Loamy |
| 3 | Processing Organics (Merchant) | 20 Wooden Blade | Cutter (Fertiliser) |
| 3 | Aetheric Butchery (Merchant) | 3 Aetheric Clump | Cutter: Clump Dividing |
| 3 | Path Add-Ons - 2 (Quartermaster) | 2 Item Filters, 60 Sawn Timber, 40 Wooden Panel | Counter, One Way |
| 3 | Spark Pen (Quartermaster) | 120 Sawn Timber, 40 Wooden Panel | Spark Pen |
| 3 | Spark Thrower (Quartermaster) | 80 Wooden Panel, 120 Tree Bark | Spark Thrower |
| 4 | Stone Harvesting & Cutting (Mason Sisters) | 20 Quartz | Stonecutter (Stone Plate, Pebble) |
| 4 | Coral Processing (Mason Sisters) | 100 Stone Plate | Stonecutter: Limestone |
| 4 | Mountain Spark Creation (Divine Researcher) | 1 Rocky Spark, 80 Stumpy Spark, 80 Stone | Spark Workstation: Rocky Spark |
| 4 | Spark Compression (Divine Researcher) | 40 Aether Shard, 60 Carry Spark | Spark Itemiser, Spark Activator |
| 4 | Rope Making (Merchant) | 80 Tree Bark, 160 Leaves, 6 Pengus Tendon | Loom (Rope) |
| 4 | Basic Logic (Merchant) | 10 Aetheric Pellet, 100 Wooden Panel, 100 Rope | Logic Wire, Wire Bridge, Lever |
| 4 | Vertical Logistics - 1 (Quartermaster) | 120 Sawn Timber, 60 Wooden Panel, 20 Stone | Wood Workshop: Ladder; Ladder, Ramp |
| 4 | Vertical Logistics - 2 (Quartermaster) | 150 Rope, 10 Fluted Coral | Zipline, Elevator, Cannon |
| 5 | Stonecraft - 1 (Mason Sisters) | 200 Pebble, 200 Stone Plate | Stone Workshop, Stone Path |
| 5 | Limestone Harvesting (Mason Sisters) | 200 Pebble, 40 Path Tile | Drill: Limestone |
| 5 | Quartz Harvesting (Mason Sisters) | 400 Pebble, 80 Path Tile | Drill: Quartz; Stonecutter: Stone |
| 5 | Sensors Logic (Scientist) | 20 Limestone, 20 Quartz, 40 Scouty Spark, 100 Wooden Panel | Pressure Sensor, Signal Timer, Capacity Sensor, Motion Sensor, Pixel Display |
| 5 | Logic Gates - 1 / - 2 (Scientist) | 100/200 Limestone, 100 Quartz, 100 Wooden Panel, 40 Aether Shard, 100 Dowsing Stone | NOT/AND/OR/XOR, Filter Gate, Buffer Gate, Data Flip-Flop, wireless senders and receivers, Counter Gate, Set-Reset Latch |
| 5 | Village Storage (Quartermaster) | 40 Quartz, 15 Aetheric Pellet | Delivery Chest |
| 5 | Supply Chest (Quartermaster) | 80 Dowsing Stone, 10 Aetheric Clump | Supply Chest |
| 5 | Monorail (Merchant) | 1 Delivery Chest, 20 Stone Wheel, 150 Rope, 150 Stone Plate | Locomotive, Cargo Wagon, Big Cargo Wagon, Train Stop, Wagon Loader, Train Tracks |
| 6 | Furnace (Mason Sisters) | 2 Rock Teron Shell, 600 Quartz | Furnace (wood-fired and coal-fired Coal and Small Vial) |
| 6 | Gas Capture (Divine Researcher) | 2 Frowl Sac, 80 Small Vial | Miasma Collector: Miasma Vial |
| 6 | Alchemy - 1 (Divine Researcher) | 300 Miasma Vial, 200 Aether Shard, 2 Squilican Tube | Alchemy Lab (Miasma Transmutation), Aetheric Distiller: Raw Distillation |
| 6 | Fibrecraft (Merchant) | 400 Rope, 200 Stone Wheel | Loom: Fabric |
| 6 | Storage System - 1 (Quartermaster) | 300 Stone Plate, 200 Path Tile | Big Barrel, Big Crate |
| 6 | Spark Handling (Quartermaster) | 200 Coral | Large Spark Pen |
| 7 | Copper Harvesting (Merchant) | 20 Copper Ore | Ore Miner |
| 7 | Metallurgy (Merchant) | build 1 Ore Miner, transport 90 Copper Ore | Furnace: Ore Smelting (Copper Ingot) |
| 7 | Miniaturised Drilling (Merchant) | 80 Copper Ingot | Furnace: Drill Bit |
| 7 | Botany - 1 (Woodsman) | 20 Frozen Log, 20 Frozen Stone, 20 Raw Aether | Sawbench: Frozen Log; Greenhouse: Leaf Knot; Stonecutter: Frozen Stone |
| 7 | Botany - 2 (Woodsman) | 80 Leaf Knot | Greenhouse: Coral Seed; Plant Extractor: Extract Coral Seed |
| 7 | Aetheric Botany - 1 (Woodsman) | 200 Coral Seed, 200 Raw Aether | Plant Extractor: Aether Flower; Greenhouse: Aether Flower |
| 7 | Alchemy - 2 (Divine Researcher) | 400 Aether Shard, 200 Raw Aether | Furnace: Big Vial; Alchemy Lab: Refined Aether |
| 7 | Botanical Alchemy - 1 (Divine Researcher) | 100 Aether Seed | Alchemy Lab: Aether Crystal, Aetheric Pellet, Aetheric Clump |
| 8 | Geode Breaker - 1 / - 2 (Mason Sisters) | 60 Copper Ingot + 8 Crangolin Scale / 1 Geode Cluster | Geode Breaker recipes |
| 8 | Temperature Control - 1 (Scientist) | 8 Fireshroom Cluster, 8 Stellar Leaves | Heater, Cooler |
| 8 | Harvester Overclocking (Scientist) | 1 Icehorn Ram Horn, 1 Lava Shellhorse Comb, reach 150% efficiency | the seven overclocked harvester recipes |
| 8 | Microclimates (Woodsman) | Fireshroom/Stellar chain | Fireshroom Cluster, Glowshroom, Stellar Seed, Stellar Fertiliser, Stellar Leaves |
| 9 | Botanical Metallurgy - 1 / - 2 (Mason Sisters) | 50 Copper Seed + 100 Coal / 1 Copper Cutting | Furnace: Seed Smelting, Sap Smelting, Copper Beading |
| 9 | Temperature Control - 2 (Scientist) | 5 Icehorn Ram Horn, 5 Lava Shellhorse Comb | Temperature Regulator |
| 9 | Aetheric Construction (Divine Researcher) | 40 Aether Segment, 200 Copper Sap | Ancient Base/Supports/Foundations Replica |
| 10 | Stonecraft - 3 (Mason Sisters) | 600 Stone Plate, 600 Limestone | Stone Workshop: Stone Block; Stonecutter: Stone Block Cutting |
| 10 | Spark Defence (Merchant) | 150 Stone Block | Spark Cannon, Aetheric Attractor, Enemy Sensor |
| 10 | Sanitation (Woodsman) | 300 Tree Bark, 300 Fabric | Loom: Sponge |
The Monument's Machine Range quests run alongside this and are what give you free Sparks. Each costs a single item and unlocks the shrines at that range — except Range 3 and Range 6, which each ask for three:
| Machine Range | Costs | Unlocks |
|---|---|---|
| 0 | 1 Aether Shard | Stumpy Spark Shrine |
| 1 | 1 Stumpy Spark | Aetheric Distiller Shrine, Crafty Spark Shrine |
| 2 | 1 Crafty Spark | Carry, Loamy and Choppy Spark Shrines |
| 3 | 1 Carry Spark, 1 Quartz, 1 Choppy Spark | Rocky Spark Shrine, Arty Spark Shrine |
| 4 | 1 Rocky Spark, 1 Limestone | Scouty and Hauling Spark Shrines |
| 5 | 1 Scouty Spark, 1 Hauling Spark | Puffy and Boomy Spark Shrines |
| 6 | 1 Puffy Spark, 1 Boomy Spark, 1 Raw Aether | Slashy and Crashy Spark Shrines |
Shrine output at the card's default crew: Stumpy 1 per 32 s, Crafty 1 per 48 s, Carry 1 per 32 s, Loamy 5 per 32 s, Choppy 1 per 64 s, Rocky 1 per 32 s, Arty 1 per 32 s, Scouty 1 per 32 s, Hauling 1 per 64 s, Puffy 1 per 32 s, Boomy 3 per 48 s, Slashy 1 per 64 s, Crashy 1 per 64 s. They list no ingredient.
Recipe ratios by chain
Everything below is the wiki's own ingredient counts and durations; the last column is derived at the default crew (one Stumpy, one work unit) and equals product × 60 ÷ seconds per minute. The point of the numbers is the ratio between the columns.
Wood, from Tier 1
| Building | Recipe | Input per cycle | Cycle | Output/min (derived) |
|---|---|---|---|---|
| Logger | Log Harvesting | free (on a Giant Tree) | 2 s | 30 Wooden Log |
| Logger | Bark Harvesting | free | 2 s | 30 Tree Bark |
| Logger | Leaves Harvesting | free | 2 s | 30 Leaves |
| Logger | Overclocked (any) | free, band −3 | 1.33 s | 45 |
| Sawbench | Sawn Timber | 2 Wooden Log | 16 s | 3.75 |
| Sawbench | Wooden Panel | 2 Sawn Timber | 8 s | 7.5 |
| Sawbench | Tree Bark | 1 Wooden Log → 2 bark | 8 s | 15 |
| Wood Workshop | Wooden Blade | 1 Sawn Timber + 2 Wooden Panel | 48 s | 1.25 |
| Loom | Rope | 2 Leaves + 1 Tree Bark | 16 s | 3.75 |
| Loom | Fabric | 4 Tree Bark + 2 Rope | 8 s | 7.5 |
| Loom | Sponge | 5 Tree Bark + 10 Fabric → 3 sponge | 824 s | 0.218 |
| Cutter | Fertiliser | 4 Leaves → 2 fertiliser | 24 s | 5 |
| Wood Workshop | Fertiliser Enrichment | 1 Fertiliser + 5 Stellar Ice → 5 fertiliser | 24 s | 12.5 |
Derived ratios. One Logger at 30 Wooden Log/min feeds exactly 4 Sawbenches eating 2 logs per 16 s (7.5 logs/min each). The wiki's Logger page says the same thing in words — "a logger will feed four Sawbenches with logs for Sawn Timber exactly, or three Cutters with leaves for Fertiliser exactly" — which is a useful cross-check, because 30 leaves/min against the Cutter's 10 leaves/min is also exactly 3.
The panel chain is where the timber goes. 4 Sawn Timber Sawbenches : 1 Wooden Panel Sawbench (the panel sawbench eats 15 Sawn Timber/min, which is four timber sawbenches at 3.75/min each), and that panel sawbench's 7.5 panels/min covers 3 Wooden Blade workshops — which each also want 1.25 Sawn Timber/min, so the complete chain is 5 timber Sawbench → 1 panel Sawbench → 3 Wooden Blade workshops.
Stone and coral, from Tier 4
| Building | Recipe | Input per cycle | Cycle | Output/min (derived) |
|---|---|---|---|---|
| Drill | Stone / Quartz / Limestone | free (on a Giant Rock) | 2 s | 30 each |
| Stonecutter | Pebble | 1 Stone → 2 pebble | 32 s | 3.75 |
| Stonecutter | Stone Plate | 2 Stone | 32 s | 1.875 |
| Stonecutter | Limestone | 4 Coral → 3 limestone | 16 s | 11.25 |
| Stonecutter | Stone (from Limestone) | 4 Limestone → 2 stone | 8 s | 15 |
| Stonecutter | Coral | 1 Fluted Coral → 8 coral | 32 s | 15 |
| Stone Workshop | Dowsing Stone | 1 Quartz + 1 Rope → 3 | 24 s | 7.5 |
| Stone Workshop | Path Tile | 10 Pebble + 5 Limestone → 5 | 32 s | 9.375 |
| Stone Workshop | Stone Wheel | 4 Path Tile + 2 Stone Plate → 2 | 16 s | 7.5 |
| Stone Workshop | Stone Spike | 1 Wooden Blade + 4 Stone Plate → 4 | 16 s | 15 |
| Stone Workshop | Green / Orange / Purple Paint | 1 + 1 paint | 16 s | 3.75 |
The upgraded workshop tiers are not faster per cycle — they multiply the output of the same cycle. Stone Workshop makes 5 Path Tiles where the Stonecutter's equivalent makes 1, so a workshop is worth its build cost in throughput per cycle; the limit is that you can only build one per Stone Plate pair, and each still needs Sparks and the right temperature (3, warm).
Copper, from Tier 7
| Building | Recipe | Input per cycle | Cycle | Output/min (derived) |
|---|---|---|---|---|
| Ore Miner | Copper Ore | free (on a Giant Ore Deposit) | 10 s | 6 |
| Ore Miner | Overclocked | free, band 5 | 4 s | 15 |
| Furnace | Coal | 3 Wooden Log | 8 s | 7.5 |
| Furnace | Quartz (from Limestone) | 3 Limestone | 8 s | 7.5 |
| Furnace | Small Vial | 4 Quartz → 2 | 32 s | 3.75 |
| Furnace | Copper Ingot | 3 Copper Ore | 64 s | 0.9375 |
| Furnace | Drill Bit | 2 Copper Ingot → 2 | 32 s | 3.75 |
| Geode Breaker | Break Bumpy/Shiny/Cracked Geode | 1 geode → 20 Volcanic Soil + 10 of one random item | 24 s | 2.5 |
| Geode Breaker | Break Geode Cluster | 1 cluster → 10 each of Bumpy, Shiny, Cracked | 24 s | 2.5 |
Derived: one Ore Miner at 6 Copper Ore/min feeds 2.1 Furnaces smelting 2.81 ore/min each; overclocked, it feeds 5.3. A drill-bit Furnace wants 3.75 Copper Ingot/min (2 Copper Ingot per 32 s cycle), so a single smelting Furnace covers about a quarter of one Drill Bit Furnace.
Aetheric, from Tier 6
| Building | Recipe | Input per cycle | Cycle | Output/min (derived) |
|---|---|---|---|---|
| Miasma Collector | Miasma Vial | 2 Small Vial + 2 Miasma → 2 | 16 s | 7.5 |
| Alchemy Lab | Raw Aether | 2 Miasma Vial + 1 Aether Shard | 48 s | 1.25 |
| Alchemy Lab | Refined Aether | 2 Raw Aether + 1 Big Vial | 64 s | 0.9375 |
| Alchemy Lab | Aether Crystal | 1 Aether Seed + 1 Raw Aether → 10 | 64 s | 9.375 |
| Alchemy Lab | Aetheric Pellet | 1 Leaf Knot + 1 Raw Aether → 2 | 64 s | 1.875 |
| Alchemy Lab | Aetheric Clump | 1 Leaf Knot + 1 Refined Aether → 2 | 64 s | 1.875 |
| Aetheric Distiller | Aether Shard | 1 Aetheric Pellet → 6 | 48 s | 7.5 |
| Aetheric Distiller | Aether Shard | 1 Raw Aether → 6 | 48 s | 7.5 |
| Aetheric Distiller | Aether Shard | 1 Refined Aether → 30 | 128 s | 14.06 |
| Cutter | Clump Dividing | 1 Aetheric Clump → 6 Aetheric Pellet | 128 s | 2.8125 |
The Cutter-to-Shard chain is the one that matters early: 1 Aetheric Clump → 6 Aetheric Pellet (128 s) → 6 Aetheric Pellet becomes 36 Aether Shards through the Aetheric Distiller. Choose the Refined route only once Alchemy Lab is running, because it costs two Alchemy steps to reach and returns 30 shards from 1 Refined Aether.
Sparks
Sparks are a production chain like any other, and the costs are real. All of these run on the Spark Workbench except the last group.
| Building | Spark | Input per cycle | Cycle | Output/min (derived) |
|---|---|---|---|---|
| Spark Workbench (on Ancient Base) | Stumpy | 1 Aether Shard + 5 Wooden Log | 32 s | 1.875 |
| Spark Workbench | Crafty | 2 Stumpy + 2 Wooden Panel | 48 s | 1.25 |
| Spark Workbench | Carry | 1 Crafty + 4 Sawn Timber | 32 s | 1.875 |
| Spark Workbench | Choppy | 3 Stumpy + 1 Wooden Blade | 64 s | 0.9375 |
| Spark Workbench | Loamy | 5 Aether Shard + 3 Fertiliser → 5 | 32 s | 9.375 |
| Spark Workbench | Arty | 2 Stumpy + 5 Rope | 32 s | 1.875 |
| Spark Workstation (on Ancient Support) | Rocky | 2 Stumpy + 5 Stone | 32 s | 1.875 |
| Spark Workstation | Scouty | 1 Stumpy + 1 Dowsing Stone | 32 s | 1.875 |
| Spark Workstation | Hauling | 2 Carry + 4 Stone Wheel | 64 s | 0.9375 |
| Spark Workstation | Puffy | 1 Rocky + 4 Fabric | 32 s | 1.875 |
| Spark Workstation | Boomy | 3 Rocky + 5 Explosives → 3 | 48 s | 3.75 |
| Spark Workstation | Slashy | 2 Rocky + 3 Choppy | 64 s | 0.9375 |
| Spark Workstation | Crashy | 2 Boomy + 7 Stone Spike | 64 s | 0.9375 |
| Spark Workshop (on Ancient Foundation) | Drilly | 6 Slashy + 3 Drill Bit + 3 Aether Crystal → 3 | 64 s | 2.8125 |
| Spark Workshop | Handy | 5 Crafty + 4 Copper Ingot + 1 Aether Crystal | 64 s | 0.9375 |
| Spark Workshop | Burning | 5 Lava Cap + 8 Copper Ingot + 1 Aether Crystal | 64 s | 0.9375 |
| Spark Workshop | Freezing | 10 Stellar Ice + 8 Copper Ingot + 1 Aether Crystal | 64 s | 0.9375 |
| Spark Workshop | Scrubby | 2 Sponge + 8 Copper Ingot + 1 Aether Crystal | 128 s | 0.469 |
Derived: a Stumpy Spark eats 1 Aether Shard and 5 Wooden Logs per 32 s, so one Spark Workbench running flat out wants 1.875 Aether Shards/min — 0.3125 Aetheric Pellet/min, since each pellet distils into 6 shards — and 9.375 Wooden Logs/min, about a third of one Logger. So one Cutter on Clump Dividing (2.81 pellets/min) supplies nine Spark Workbenches, and one Aetheric Distiller turning pellets into shards (7.5 shards/min) supplies four. Loamy Sparks are the exception: 5 per 32 s from 5 shards and 3 Fertiliser, i.e. 9.375 Sparks/min for 9.375 shards/min.
Placement rules that bite
These are all build rules from the wiki's building pages, and they are the reason a build you planned in your head will not place:
- Logger — must be built on top of a Giant Tree.
- Drill — on top of a Giant Rock. Learns Stone at Tier 4, Quartz and Limestone only at Tier 5.
- Ore Miner — on a Giant Ore Deposit, and it degrades: the wiki's Copper Ore page says Ore Miners lose efficiency over time, cannot be restored, and can fall from 15/min to 3/min.
- Miasma Collector — on top of a Noxious Coral.
- Spark Workbench — on an Ancient Base; Spark Workstation — on an Ancient Support; Spark Workshop — on an Ancient Foundation. The first two spawn procedurally in the world; Tier 9's Aetheric Construction quest gives you Ancient Base, Supports and Foundations Replica buildings so you can place them anywhere.
- Cannon, Elevator, Zipline — all need a cliffside or elevation difference. Zipline start on a cliff, end on flat ground 5-15 tiles away and at least two levels lower. Ramp needs a one-tile cliff, Ladder a two-tile cliff.
- Path add-ons (Splitter, Crossing, One Way, Blocker, Item Filter, Spark Filter, Amount Filter, Counter, Wait Gate, Spark Gate) all require a flat path under them.
Traps, and the places the wiki disagrees with itself
- The Spark crew is the hidden balance knob. Nothing in the build menu tells you a Handy is 2.5 Stumpies. If a production line mysteriously starves, count the work units in it.
- Sparks are consumable labour. Loamy and Choppy Sparks, Wooden Blades and Fertiliser all go into other Sparks. Budget a share of your wood and aether output for the Spark line itself; a Stumpy-heavy base will eat its entire log supply.
- Temperature is per area, not per building. One Heater covers a 10-tile radius, so plan hot recipes together instead of scattering them; and one Heater plus Sparks is enough for +2, so never build a second one for the same spot.
- Tier 5 is where the wood economy stops being enough. Stone Plate is needed in bulk (Supply Chests cost 20 Stone Plate plus 5 Aetheric Clump; Delivery Chests cost 20 Wooden Panel plus 5 Aetheric Pellet) and both Limestone and Quartz come from the Drill, which needs its own quest pair to learn each resource.
- Wiki disagreement — Ore Miner rate. The recipe card gives 1 Copper Ore per 10 s (6/min); the Copper Ore page says rates run "from 15/min down to 3/min". The card is what the in-game recipe shows; treat the page's 15/min as the theoretical full-speed figure until checked in game.
- Wiki disagreement — Stone Block tier. The Stone Workshop page lists Stone Block as a Stonecraft - 2 - Tier 7 recipe, but the Stonecutter page and the Mason Sisters' Stonecraft - 3 - Tier 10 quest unlock treat Stone Block as Tier 10.
- Wiki copy-paste error — Aetheric Collider. Its description says it "breaks open Geodes and reveal one of three random items inside", which is the Geode Breaker's text. The Collider's actual recipes are the Tier 10 corrupted-aether cleansings, and three of its four recipes output randomly (75%/25% splits).
- Wiki error — Ore Miner quest tag. Its Copper Ore recipe is tagged with the Woodsman's Leaves Harvesting - Tier 4 quest rather than the Merchant's Copper Harvesting - Tier 7, which is the quest that actually unlocks it.
- The queue's own Steam link was wrong (see the version section): app 1909380 is a different game.
Sources
Game version: Oddsparks 1.0, patch v1.0.S31387 (12 May 2026); 1.0 released 27 May 2025.
Official wiki (wiki.gg), read through the MediaWiki API as raw wikitext — api.php?action=parse&page=<Page>&prop=wikitext:
- https://oddsparks.wiki.gg/wiki/Buildings and the per-building pages: Logger, Sawbench, Cutter, Stonecutter, Stone Workshop, Wood Workshop, Loom, Drill, Ore Miner, Furnace, Aetheric Distiller, Alchemy Lab, Miasma Collector, Greenhouse, Plant Extractor, Geode Breaker, Aetheric Collider, Spark Workbench, Spark Workstation, Spark Workshop, Heater, Cooler, Temperature Regulator, Compressor, Supply Chest, Spark Itemiser, Spark Activator, Ancient Base, Ancient Base Replica, Ancient Foundation, and the thirteen spark shrines
- https://oddsparks.wiki.gg/wiki/Quests (the full tier ladder) and https://oddsparks.wiki.gg/wiki/Village%20Monument (the Machine Range table)
- https://oddsparks.wiki.gg/wiki/Items and the item pages Coal, Fuel, Stone, Copper Ore, Wooden Blade
- https://oddsparks.wiki.gg/wiki/MediaWiki:Common.js — the recipe-card work multiplier that makes the durations comparable
- https://oddsparks.wiki.gg/wiki/Trains — points at a Steam train-network design guide (
steamcommunity.com/sharedfiles/filedetails/?id=3319765351), not read for this guide
Version and patch history:
- https://api.steampowered.com/ISteamNews/GetNewsForApp/v2/?appid=1817800 — announcement list and dates
- https://oddsparks.handy-games.com/en/oddspark-patch-notes-v1-0-s31287/ — the publisher's patch notes
- https://store.steampowered.com/api/appdetails?appids=1817800&filters=release_date — the 27 May 2025 release date
Unverified or flagged in the text: the Ore Miner's real throughput floor (the wiki's two figures disagree), the Stone Block tier, and whether the wiki's shrine durations scale with crew in the same way as workstation recipes — they are listed with no ingredients and read here as printed.
Guide changelog
What has changed in this guide, newest first.
- 2026-10-03Verified against sources: about 200 figures checked against the official wiki.gg wiki's raw wikitext (api.php?action=parse&prop=wikitext) and Steam's news API for app 1817800. Five needed correcting. (1) The Drill Bit chain's Copper Ingot draw was given as 1.9/min; the Furnace's Drill Bit recipe is 2 Copper Ingot per 32 s, i.e. 3.75/min, so one smelting Furnace covers a quarter of a Drill Bit Furnace, not about half. (2) The Tier-5 trap gave the Delivery Chests the Supply Chest's cost: Delivery Chests are 20 Wooden Panel + 5 Aetheric Pellet, while 20 Stone Plate + 5 Aetheric Clump is the Supply Chest. (3) The 'derived' formula above the recipe tables read 'ingredient × 60 ÷ seconds' where the column is 'product × 60 ÷ seconds'. (4) Logic Gates - 2 was credited with 100 Quartz; only Logic Gates - 1 asks for Quartz. (5) 'Each costs one item' on the Machine Range table contradicted the table's own rows — Range 3 and Range 6 each ask for three items. Unverified and left as printed: the Aetheric Distiller's Raw Distillation yield (the wiki's Distiller page says 6 Aether Shard, its Aetheric Distiller Shrine page says 4) and the wiki's two delivery counts on Temperature Control - 1 (Quests table 8 + 8, quest page 5 + 5). Everything else checked out, including the version chain (v1.0.S31387 of 12 May 2026, 1.0 on 27 May 2025, app 1909380 being a different game).
- 2026-10-03Published. Oddsparks 1.0, current patch v1.0.S31387 (12 May 2026; 1.0 released 27 May 2025). Built from the official wiki.gg wiki read as raw wikitext through api.php?action=parse&prop=wikitext (Buildings and the per-building pages for Logger, Sawbench, Cutter, Stonecutter, Stone Workshop, Wood Workshop, Loom, Drill, Ore Miner, Furnace, Aetheric Distiller, Alchemy Lab, Miasma Collector, Greenhouse, Plant Extractor, Geode Breaker, Aetheric Collider, Spark Workbench/Workstation/Workshop, Heater, Cooler, Temperature Regulator and the shrines; Quests; Village Monument; Items and the Coal, Fuel, Stone, Copper Ore and Wooden Blade pages; MediaWiki:Common.js for the recipe work-unit multiplier), plus Steam's news API for app 1817800 and the publisher's patch notes for the version chain.