Kainga: Seeds of Civilization — walkthrough: the first ten minutes, the numbers, and the traps
Hearth and Totems, the food and housing tables, every passive, and the decisions that lock you out of technologies later.
Roguelite village-building: what each technology costs, what each house gives you, and the traps that end a run.
Hearth and Totems, the food and housing tables, every passive, and the decisions that lock you out of technologies later.