Oxygen Not Included — complete walkthrough & base layout
From first duplicant to a stable, cooled, self-feeding colony: progression order, the mistakes that end runs, and a base that survives past cycle 200.
Base building, heat, gas and morale — and the colony that survives past cycle 200.
From first duplicant to a stable, cooled, self-feeding colony: progression order, the mistakes that end runs, and a base that survives past cycle 200.
Barracks, washrooms, kitchen and the cooling loop that keeps it stable without turbines.
The classic electrolyzer brick: gas routing, pumps, and the filter that keeps hydrogen out of your dupes' lungs.
Heat-positive industry stacked into one brick with a steam chamber on top.
Ranch geometry with the automation that keeps ranching hands-off.
A cool steam vent turned into a reliable water source — chamber shape, turbine placement, sensor wiring.
The closed toilet loop, with the overflow and chlorine room sized correctly.
A combined oxygen and power block for mid-game bases that need both scaled at once.