Enshrouded — the 1.0 guide
Enshrouded at 1.0: the reworked opening, voxel building and Sparkworks, the finished map and Cinder's Cradle, where to spend your 15 altars, and the ten mistakes that cost people their first weekend.
A survival action-RPG out of Early Access — what 1.0 changed, and the guide that follows.
Enshrouded at 1.0: the reworked opening, voxel building and Sparkworks, the finished map and Cinder's Cradle, where to spend your 15 altars, and the ten mistakes that cost people their first weekend.
A first-hand 1.0 dedicated server on Linux: the Docker+Proton compose, the real enshrouded_server.json, the one port that matters, and the gotchas that bit.
Every change in Enshrouded's 1.0 release: the new level caps, the skill-tree reset, Sparkworks, save migration and the known launch issues — compiled from Keen's official changelog, now through Hotfix 1.0.0.3.
All 12 classes — Warrior, Barbarian, Tank, Athlete, Ranger, Assassin, Beastmaster, Survivor, Wizard, Battlemage, Healer, Trickster — and how to build each against the 1.0 skill tree.
Wand-and-ward Battlemage for 1.0: all 14 tree nodes with game-verified costs, the tier-ordered spend plan, the Healer/Tank detours, and how it plays.