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Enshrouded 1.0 — class builds: all 12 classes

Enshrouded Build guides updated 2026-10-17 5 min read

1.0 rebuilt the skill tree into one 234-node wheel. It splits into three branches — Warrior (red, melee), Ranger (green, ranged/agility) and Mage (blue, magic/support) — and each branch holds four classes. The classes are regions of the wheel, not cages: points are free, and you can dip into any region you can reach. What a "class" really means is which weapon and which two attributes you pour yourself into.

How the six attributes drive a build

AttributePer pointWant it if…
Strength+5% melee damageyou swing an axe, sword or hammer
Dexterity+5% bow and dagger damageyou shoot or stab
Intelligence+5% magic damageyou cast or wand
Constitution+50 Healthalways — this is your survivability
Spirit+20 Manayou cast (mana is the slow resource)
Endurance+10 Staminayou shoot, dodge or swing hard

The pattern: one damage attribute + one resource attribute + Constitution. Warrior carries Strength+Constitution, Ranger carries Dexterity+Endurance, Mage carries Intelligence+Spirit. Every class also has a "Flame" node (e.g. Thick Skin, Barbarian, Graceful Stride, Exalted) that hands you a free attribute point every two Flame levels — take it once you're committed.

This page is the shape of each class against the 1.0 tree, built from the game's own tree data (234 nodes). We don't print point-by-point total allocations here — the 1.0 tree is days old and those get verified in-game, not guessed.

🔴 Red — the Warrior branch: melee and defence.

🔴 Warrior — the balanced one-handed core

Skills: Warrior's Path (one-handed axes/clubs/swords), Slasher (cutting), Thrust (piercing), Swift Blades (+15% one-hand speed), Bash and Shockwave (parry → stun/shockwave), Breach (overpowered enemies take +100% melee), Battle Heal (crits heal). Attributes: Strength + Constitution. Play it like: sword-and-board, parry-focused — the most forgiving first melee class.

🔴 Barbarian — two-handed heavy hitter

Skills: Barbarian's Path (two-handed axes/clubs/hammers), Titan Edge (greatswords), Brute (blunt), Two-Handed Specialization, Heavy Hitter (+10% two-hand speed), Whirlwind Crescendo, Relentless, Blood Rage (kills buff damage). Attributes: Strength + Constitution. Play it like: slow, huge, crowd-clearing swings — great with the new multi-target heavy attacks.

🔴 Tank — survivability and protecting the group

Skills: Heavy Plates + Shiny Plates (armour), Tower + Warden (resistances with 3+ enemies nearby), Nemesis (draw aggro), Earth Aura (resistance aura for allies), Martyr (heal allies when you die), Absorb + Soul Leech (mana from damage/kills), Thick Skin. Attributes: Constitution + Strength. Play it like: the wall in co-op — hold the line, soak, buff the party.

🔴 Athlete — athletic, mobile melee

Skills: Athlete (health from Strength), Crash Down Attack + Crash Down: Force, Upwards Slash (hit fliers), Splash Dash (evasive dash in water), Vigorous Deflection (parry → stamina), Blood Warrior, Wet/Soaked Dog. Attributes: Strength + Constitution. Play it like: a jump-and-crash brawler who is always moving.

🟢 Green — the Ranger branch: ranged and agility.

🟢 Ranger — the bow class

Skills: Marksman, Sniper (+bow crit), Skill Shot (weak points), Fatal Precision, Blessed Arrows (crit → mana), Counter Battery (vs ranged), Eagle's Bane (vs flying), Multi Shot (+ Spread/Trigger), Ricochets, Chain Reaction. Attributes: Dexterity + Endurance. Play it like: a headshot archer — skillshots and multi-shot volleys at range.

🟢 Assassin — daggers, stealth and poison

Skills: Sneak Attack, Backstab Mastery, Cutthroat, Dagger Mastery, Dagger Specialization, Expose Weakness (dagger crit breaks armour), Venomous Blades + Venom Mastery + Vile Concoction (poison), Slice And Dice (dagger crit → next bow hit), Airborne + Updraft (mobility). Attributes: Dexterity + Endurance. Play it like: strike from behind, stack poison, use mobility to disengage.

🟢 Beastmaster — ranged with wildlife control

Skills: Eagle Eye (bow zoom), Bee Sting (airborne bow), Calm Spirit + Vukah Language (animals ignore you), Beast Master + Vukah Culture (animals attack your attackers), Cull the Herd + Primal Force (bonus vs wildlife/Vukah), Mithridatist + Snake Eater (poison resist). Attributes: Endurance + Dexterity. Play it like: a hunter-ranger who turns the wildlife into a shield.

🟢 Survivor — stamina, mobility and field economy

Skills: Runner, Wanderlust, Arachnoid (climb), Rebound (stamina regen), Strategic Maneuver (side-dodge), Kick (stun), Good Metabolism + Swiftshot Sustenance (orb value), Dessert Stomach (+food slot), Last Meal (food survives death). Attributes: Endurance + Dexterity. Play it like: the explorer — light, fast, never out of stamina, kitted for long trips.

🔵 Blue — the Mage branch: magic and support.

🔵 Wizard — elemental staves and AoE

Skills: Mage Apprentice, Arsonist (fire), Iceman + Frost (ice), Thunder (shock), Chain Hit (crits chain shock), Mass Destruction (crits splash shock AoE), Radiant Aura, Dark Arts (Shroud damage), Necromancer (skull summon), plus the three resistances. Attributes: Intelligence + Spirit. Play it like: an elemental caster — pick a damage type, stack its boosters, add AoE on crits.

🔵 Battlemage — the wand-combat hybrid

Skills: Wand Specialization + Wand Mastery, Sting (repeated wand hits), Arcane Proliferation (double projectiles), Unity (wand → mana), Eternal Spark (durability), Arcane Deflection (parry → mana), Blink Attack (blink explosion), Life Essences (health from Intelligence), Life Burst (kills heal allies). Attributes: Intelligence + Spirit. Play it like: an aggressive wand fighter who blinks in, spams, and never runs dry.

🔵 Healer — support, auras and revive

Skills: Healer (+healing), Water Aura + Waters Of Life (healing auras), Healing Revive (revive stronger), Divine Surge (heals can crit), Righteous Fire (healing bursts fire on nearby Fell), Shared Misery, Shroud Filter + Resistance, Blink + Emergency Blink (escape). Attributes: Intelligence + Spirit. Play it like: the party's lifeline — auras on, revives ready, survivable enough to stay up.

🔵 Trickster — mana control and tricks

Skills: Mana Currents, Arcane Concentration, Blood Magic (mana from health), Bloodletting (spell crits spawn orbs), Quick Charge (-spell charge time), Counterstrike (reflect damage), Begone! (mana punch knockback), Terror, Sleight of Hand (unarmed), Spellslinger. Attributes: Spirit + Intelligence. Play it like: a high-mana controller who keeps casting when everyone else is out.

Mixing classes

You are not locked in. The strongest late builds cross a region: a Battlemage who takes Wizard's element boosters, an Assassin leaning on Ranger's bows between stealths, a Tank who splashes Healer's auras. Take the Flame node for each attribute you lean on, keep Constitution in every build, and let the weapon decide the rest.

Verified against the 1.0 skill tree (234 nodes, 12 classes). If a value here disagrees with your in-game tree, trust the game — tell us and we'll fix it.

Guide changelog

What has changed in this guide, newest first.

  • 2026-10-17Published — all 12 classes against the 1.0 tree (234 nodes).